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Below are noted excepts from the reading. Full credit is given to the references listed at the end of the BlendKit - Chapter 2 for the contributions to my understanding of the topic. I will post learning design pieces that evolve from this understanding, as applied to the specifics of my work.
OK...so what jumped out at me...
BlendKit Reader: Chapter 2 - Kelvin Thompson, Ed.D
- Value student-to-student and student-to-teacher interaction
- Role of interaction regarding declarative knowledge (introductory/survey) and/or procedural knowledge (working on problem sets)
- Interactions F2F and how to use the online environment for interactions - instructional strategies to support both
- Design interactions on substantive matters
- Appropriate balance (As aligned to THE LEARNING ENVIRONMENT)
- Link the best tech solutions for teaching and learning w/the best human resources
- Develop highly interactive / collaborative activities for F2F (teacher/classroom)
- Tech enables greater learner control and autonomy
- Learners value social contact and guidance
- Interaction is a basic human need
- K-4 Learning environment- Requires guided instruction presented / offered in blended domains taking into consideration how learners learn best
- Like the concept WAY-FINDING - determined by design and environmental cues
- Likened to game design - balance / tension between too much scaffolding / too little
- The paragraph about "how will learners know what they need to know and rapid decentralization and distribution of channels of communication" may lend itself to a lesson within the blended course
- Instructivism or constructivism
- Blend concept of expertise with construction
Techno expression - tech based process (employed by an individual or in tandem with others) using words and/or media to express ideas and thoughts (Reference to Commonwealth of Learning)
- Educator as concierge - directs learners to resources or learning opportunities unaware of - push learning possibilities that are "ripe" - K-12 leverages this model
- Educator as curator - expert learner - instead of "dispensing knowledge, creates spaces which knowledge can be created, explored, and connected" Balances "freedom of learners with thoughtful interpretation of subject" Key concepts of a discipline transparently reflected through curatorial actions of teacher"
How does interaction and expression manifest within the course design?
- Allow for student and instructor voice with respect, collaborative, caring
- How to thoughtfully express opinions
- Consider small groups to solve problems over time
Who is the audience?
- Over course of year, mix up audience for various assignments - practice expression in different directions
As always - identify the best method for students to achieve learning objectives (allow for differentiated expressions)
Build in reflection activities - ePortfolio, posts - Why a certain decision? Opinion about a topic... For group research, possibly OneNote - collective work
Provide examples of good work - meaningful assignments w/defined expectations
Write clear instructions
Include expectations on academic integrity
Acknowledge the learning process - student POV with feedback - even 1-2 ideas over time
Keep in view both aspects - individual learning and social learning
Reference for FERPA web page - to use as a guide
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